Seven
The game of seven is a simple game of throwing accuracy. Find yourself a park or other
area with a good sidewalk, with separate stone or concrete slabs. A dirt pathway or
asphalt won't work.
The object of the game is to go from one point to another throwing your
frisbee for the highest score. Score is made by how many consecutive squares
are skipped between the square you start in and the destination square. EXCEPT
that if the number of squares is exactly seven, you get zero points.
Find a good starting point and decide where you're going to end up.
The first person to reach or pass that square ends the game. Pick who goes first and
a turn order. Be clear on what "off the path" means to the players; is just touching the grass
enough to consider it "off"? Also be sure you've agreed on how you're counting out the
squares.
Score one point for each square you've passed over EXCEPT that if the end point is exactly
seven squares away, score zero. When we say "passed over" we don't mean the frisbee has to
pass over the space, it can curve as much as it wants. The count is based on a count of
consecutive squares from the start point and has nothing to do with where the frisbee flies,
only where it ends up.
- If any part of the frisbee ends up touching the seventh square, score zero points.
- In any other case where the frisbee is straddling two squares, score for the lower number.
- If the frisbee is at least halfway off a square off the path, score it as zero.
Players go in order until you reach your chosen stopping point. After the first throw,
always make the throw from the square your frisbee landed in or, if off the course,
the nearest square. If there's any ambiguity about which is the nearest, always choose
the one farthest from the goal.
Why not just continually drop the frisbee in the next square?
If everyone does that it's a very safe yet boring game. However if anyone is trying to go
faster towards the goal, they'll leave the safe players behind.
What if we can't agree on the count?
The count from the throwing square to the where it ended up should
be based on walking the path, taking the shortest route. So even if
there's a way to go from point A to point B, for example, that's eight
squares long, if there's a route that's only seven, it's a seven.
But these squares are too big/small?
The game is best played with squares between 4' and 7' (call it 1½m - 2½m).
If your squares are larger/smaller, adjust seven down to whatever value seems right.
The "seven" distance should be about the right distance you think you can make
with a good, accurate throw.