Fun Frisbee
Games
Solo games
Two player
3+ players
Seven
Team games
Little kids
Dohickle
This is by far one of my favorite games we came up with in our younger years and also - as far as I know - nearly unique in that it requires two frisbees.
Choose your two frisbees carefully. They should be about the same weight and size. The frisbees are thrown together with one hand and you want them mostly overlapping. If one frisbee is smaller than the other, it tends to get caught in the larger one.
Players should stand about 20' (6m) apart. Holding the two frisbees together, throw them in such a way that hopefully the catcher will be able to catch both of them. Scoring is done as a team. Your goal is to get the highest score possible as a team, so be sure to keep track of your highest score.
• If both frisbees touch the ground, reset the score to zero.
• If the catcher catches one of the frisbees and the other hits the ground, the score remains unchanged.
• If the frisbees don't separate; that is, they're caught while still touching each-other, the score remains unchanged.
• If the both frisbees are caught then score a point.
We always consider it an accomplishment to make it to ten - yes, it's really not that easy a game. We also have the phrase "seven will get you ten" since once you get into the right mindset, things seem to get easier.
Three or more players
If you have more than two people wanting to play, come up with a lineup. Whoever's on deck is the "leonard" - the judge. Any time the score drops to zero because both frisbees hit the ground, the leonard decides who was at fault: thrower or catcher. The leonard takes their place and the ejected player goes to the end of the line. This often leads to retaliation when that player then becomes the leonard.
 

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